1. Rules In General

1.1 Game Mode and General Information

The Auzom Premier League (APL) and Auzom Open Series (AOS) are squad tournaments with 4-man teams. For the AOS, each match day will consist of 3 rounds. For the APL, each match day will consist of 4 rounds.

Default match times:

  • For APL Europe, the current default match time is 20:00 CET (or 20:00 CEST in Daylight Savings) on Thursdays.
  • For APL North America, the current default match time is 20:00 EST (or 20:00 EDT in Daylight Savings) on Thursdays.
  • For AOS Europe, the current default match time is 20:00 CET (or 20:00 CEST in Daylight Savings) on Sundays.
  • For AOS North America, the current default match time is 20:00 EST (or 20:00 EDT in Daylight Savings) on Sundays.

Teams are expected to be present for check-in 30 mins before the match goes live.

1.2 Sign-up

For Sign-up windows please check Twitter @auzom_gg or the announcements channel on Auzom's discord server. Teams entered in the sign up sheet are required to provide the following information:

  • In-game names of all Team Members
  • Discord name of Team Leader
  • Contact Information for Team Leader (Twitter, Email or Discord ID#)

*Please nominate a Team Leader to help us organize and confirm team line-ups and attendance*

Please make sure all information is accurate for team members otherwise they will be unable to participate in the match.

1.3 Casting & Broadcasting

Auzom reserves exclusive right to the spectator coverage of all its PUBG events. However, we would like to also encourage streams from personal perspectives of participating individuals.

The official Auzom stream will run on a 8 minute delay.

We ask any participant planning to broadcast their perspective of the PUBG events to meet the following requirements:

  • Title of broadcast must include: "APL PUBG" in the BEGINNING of the title
  • (Recommended) A 8 minute minimum delay in the stream, for your team's safety
  • (Optional) A nightbot / bot command. !auzom "Learn more about Auzom here: www.twitch.tv/auzom_gg" linking people to the main stream

We would appreciate support of Auzom's event organization through simple means such as above!

To apply for an official caster position, please contact an admin and explain why you should be a caster.

1.4 User Behaviour

We wish to ensure that from day one all participants within the Auzom PUBG events act and respond to user and staff content in a constructive and responsible manner.

Whilst all users have the right to express their own opinion, it is expected that members will respond to or create content on the Auzom system in a mature and non-abusive way. By registering to this system you have agreed to not post any abusive, illegal, obscene, vulgar, slanderous, hateful, threatening, racist, or sexually oriented materials whether depicted in media or text.

Auzom and its partners also have many public access areas such as its public Discord channel, stream channels and its chat rooms that are provided for your enjoyment. People that are deemed to be breaching the rules while using these services will be removed for a time period at the sole discretion of the admin team. The official language for the Auzom network is English. This will be the only language used for communication between teams.

All rules listed by PUBG Corp in their Rules of Conduct also apply in Auzom events. Violation of these rules will result in penalties that are decided by the staff on a case-by-case basis.

1.5 Sportsmanship

The Auzom PUBG events are part of an competitive esports community and as such all members joining this system are required to show good sportsmanship when competing in any of its events. No team or member of a team has the right to degrade or talk down to another player or team based on its ability or skill level. Breaches of these rules, even outside of Auzom's network, can come with penalties/disciplinary measures as all members of the PlayerUnknown's Battlegrounds community are welcomed and encouraged to compete at whatever level they can achieve and we expect all members to encourage and support others in achieving the highest standard of competitiveness possible.

1.6 Nicknames, Team Names, URL Aliases and Logos

Any nicknames and/or URL aliases or similar may be edited or removed at the sole discretion of Auzom. This could occur where names/aliases are deemed to be:

  • offensive, vulgar, obscene, defamatory or inciting hatred
  • protected by third party copyright or other rights without prior written consent
  • unintelligible and/or nonsensical

The above conditions are by no means exhaustive and the Auzom staff team reserves the right to redact any nicknames or aliases where it is believed to be necessary. Alternative spellings and or replacement characters being used in an attempt to bypass these restrictions is not permitted.

1.7 League Slot Ownership

The slot owned by a team is for them only and cannot be given away. In case of roster changes, teams disbanding, or any other major changes to a team the staff will review case-by-case who will retain the slot.

2. Server Settings

2.1 Premier League Server Settings


Cosmetics Multiplier: 0x
AR Multiplier: 1.5x
Crate Drop: Default
Circle Settings: Modified
Red Zone: Off
Weather: Sunny
Perspective: First-Person Perspective (FPP)

2.2 Open Series Server Settings


Cosmetics Multiplier: 0x
AR Multiplier: 1.5x
Crate Drop: Default
Circle Settings: Modified
Red Zone: Off
Weather: Sunny
Perspective: First-Person Perspective (FPP)


Cosmetics Multiplier: 0x
AR Multiplier: 1.5x
Scope multiplier: 1.2x
Crate Drop: Default
Circle Settings: Modified
Red Zone: Off
Weather: Sunny
Perspective: First-Person Perspective (FPP)

3. Managing and Matching

3.1 Check-In Procedure

Team Leaders must be present on the Auzom discord 30 minutes before the round starts. The Team Leader will receive the appropriate discord role to complete the check-in procedure.

The Check-In Procedure will be handled as follows:

  • An Auzom PUBG admin will post in the channel dedicated to the server lobby when check-in starts and what channel to join
  • Team leader must join the Check-In channel 30 minutes before the match start
  • Admin will start doing a roll call to finalize the Check-In

If a team leader is not present and/or have not completed check-in within 10 minutes, their team's spot may be forfeited. Additionally, the team might receive a No Show strike.

All teams must be present in their designated voice channel for the duration of the event. If a team does not use Discord for communication, the team leader must be in their Discord channel to allow swift communication of admin decisions.

3.2 Joining Server

All required information pertaining to joining the server and the slot each team is assigned will be posted by an Auzom PUBG Admin in the text channel dedicated to each server lobby. The server information must be handled discreetly. Sharing the informations with non-participants is prohibited.

The message will contain the following info:

  • Server name
  • Server password
  • Image showcasing the server slot assigned to each team

Servers will be locked according the following procedure:

  • First round: 2 minutes before round start
  • Subsequent rounds: 6 minutes after the server information was posted in the dedicated channel

Servers will start according the following procedure:

  • First round: Default start time
  • Subsequent rounds: 8 minutes after the server information was posted in the dedicated channel

Teams are responsible to make sure their players are on the server and in the correct slot on time. The administration will not wait for teams or players.

Time limits above may be extended by the administration if they require the extra time to resolve any issues in the administration or production side of the events.

3.3 Lobby Seeding Procedure

Seeding will be based off of the team's current ranking in the season scoreboard. Please refer to the following example (example uses 8 server slots for demonstration purposes).

3.4 Player Restrictions and Instructions

  • Region Restrictions: A team must always have at least 2 players playing from within the region in any given match. If a team plays a match with more than 2 players from outside the region, the scores of that match will not be counted towards the final score of the team. Region definitions.
  • Minimum active roster size: A team must consist of at least 4 rostered players to be eligible to compete.
  • Maximum active roster size: A team may not have more than 6 players on their active roster.
  • Player history: A team is not allowed to make use of more than 8 different players per season.
  • Deadline for any changes to the roster is 2 hours before game start.
  • All rosters will be locked in the 3rd week of the Season, after that no changes to the roster can be done.
  • A player may not lend their account to another player for the purpose of competing.
  • A player may only be registered to one (1) team at a time.
  • A player is allowed one (1) team change per season.
  • A player that played for a team that did not qualify for the finals may not transfer to a team that did within the same season.
  • A player can only be on one active roster at the same time. This counts for rosters in both the Auzom Premier League (APL) and the Auzom Open Series (AOS).

3.5 No Show

The following situations can result in a No Show strike for a team:

  • The team is not present during Check-In
  • The team is not on server when round starts
  • The team did not field at minimum 3 players during the round at any time

3.6 In-Game Rules

  • No pauses are allowed during a round
  • The rounds will be played back to back and the teams have to join the new match lobby as soon as possible
  • A team must play with at least 3 players in any given match. If less than 3 players join the server in time, the remaining players will be kicked and will have to sit out that round. The team can join the next round with 3 players or more. If a player disconnects while the game is running, they will have to sit out that round.

3.7 Emergency Substitutes

  • Any team is allowed to use one (1) emergency substitute per Season.
  • The substitute can play for 1 match.
  • An emergency substitute does not count towards a team’s player history, and will automatically be removed from the team's eligible roster after the match.
  • Using an emergency substitute will not count as a team change for the player.
  • A player currently on the active roster of a team in the Auzom Premier League (APL) cannot be used as an emergency substitute.
  • There is no deadline for adding an emergency substitute.

3.8 Reserve Teams

All reserves need to check in. Reserve priority will be according to the time they signed up for the Open Series. If a reserve team does not check in before the deadline, they will be skipped and the next reserve in line will get their reserve spot. If a reserve is needed to replace a team in the tournament, they are expected to answer the admins within 2 minutes after the contact. If the reserve team does not answer the admins, they will be skipped and the next reserve in line will be contacted.

All team replacements will happen before the tournament starts.

4. After the Match / Round

4.1 Point System


Round points: The point system for a round.
Round score: The points earned by a team based on their performance.
Match: A match consists of several rounds.
Match score: The total points earned for all the rounds played.
Global points: The points awarded to a team for their final placement in a match.

Round Points system

+ 7 point/kill
1st place: 190 points
2nd place: 158 points
3rd place: 132 points
4th place: 111 points
5th place: 94 points
6th place: 80 points
7th place: 68 points
8th place: 57 points
9th place: 47 points
10th place: 38 points
11th place: 30 points
12th place: 23 points
13th place: 17 points
14th place: 12 points
15th place: 8 points
16th place: 5 points
17th place: 3 points
18th place: 2 points
19th place: 1 points
20th place: 0 points

Global Points system

Lobby 1 Global Points Lobby 2 Global Points
1st place: 32 points
2nd place: 25 points
3rd place: 20 points
4th place: 15 points
5th place: 13 points
6th place: 11 points
7th place: 9 points
8th place: 8 points
9th place: 7 points
10th place: 6 points
11th place: 5 points
12th place: 4 points
13th place: 3 points
14th place: 2 points
15th-last place: 1 point
1st place: 16 points
2nd place: 12 points
3rd place: 10 points
4th place: 7 points
5th place: 6 points
6th place: 5 points
7th place: 4 points
8th place: 4 points
9th place: 3 points
10th place: 3 points
11th place: 2 points
12th place: 2 points
13th place: 1 points
14th place: 1 point
15th-last place: 0 points

4.2 Feedback

Any participant is free to provide feedback in the pubg-feedback and pubg-team-leaders channels on Discord or through any other channels. Please provide as much detail in the feedback as possible. The more constructive feedback we receive the better we can adjust and improve our events.

4.3 Replays

Replays have to be enabled in the in-game settings and can be requested at all times. The replays of Auzom events need to be saved for two weeks. In order to keep them, they have to be saved locally.

To find the replays press "Windows Key + R" and type "%localappdata%\TslGame\Saved\Demos". Click OK, that opens a folder which contains all replays. Zip the folder of the correct replay and place it in an "Auzom" folder on your device. In case your replay is requested, send in the zip file via the given Google Form.

Replay requests will be done each week, where randomly selected players will be asked to send their replays.

Any player that fails to provide replays in under a week upon request will be suspended from playing in Auzom events.

First offense: Suspended for 1 week.
Second offense: Suspended for 2 weeks.
Third offense: Suspended for 3 weeks.

5. Prizes


6. Previous Bans

Previous bans will be reviewed on a case-by-case basis. Players with previous bans will be put in "quarantine" and can not participate in Auzom events until their case is reviewed and a decision has been made. When players are allowed to play after review they will be asked to record their matches and keep the recordings. Recordings can be requested of them at all times. Not being able to deliver the recordings will result in penalties.

7. Bug Usage/Cheating

Cheating is unacceptable in all forms. Additionally, any use of glitches in the game is strictly prohibited. Players and teams caught cheating and/or glitching will face penalties on a case-by-case basis.

8. Penalties

The admin team will use the following system as a basis to penalize or sanction players/teams for breaking rules or for unwanted behaviour. The admin team will handle each case individually and may deviate from the system at their sole discretion.

General Violations

Rule Violation Penalty
APL - 3rd no-show Team disqualification from Season
AOS - No-show Team excluded from priority system

Use of Ineligible Player

Rule Violation Penalty
Unregistered player -10 Global Points
From another active team -25 Global Points
Exceeding roster change limit -50 Global Points / No points earned
Banned by Auzom Team disqualification from Season

Unsportsmanlike Behaviour

Rule Violation Penalty
Cheating Team disqualification & 2-year ban on player in question
Using a glitch Case-by-case
Inappropriate/disruptive behaviour Case-by-case

9. Rule Overrides

The Auzom Admin team reserves the right to override any rules stated above if a situation requires it. This rule will only be exercised in extreme situations where the standard ruling is not deemed either sufficient and/or fair. What is considered as "extreme situation" is at the sole discretion of the admin team.